Thursday, October 31, 2013
The apocalypse has happened. The Earth is a wasteland. The survivors, the known survivors, live inside a crystal dome where life is controlled.
There are other survivors, though. Demons, angels, old gods, or the radiation mutated. Their names depend on who tells the story. They all want what's inside the dome.
They want Her.
Problem is, no one inside the dome wants her. Father is in prison. Mother is gone. Deborah is unruly and outspoken, something that is forbidden in a society that is ruled with cruelty and an iron fist.
The most horrible thing of all is that she keeps seeing things - like green grass, singing birds, people laughing and caring for one another. Those are things forbidden as well.
There is only one solution for Deborah.
Go outside the dome.
The Dark Citadel (The Green Woman) Part One of Three is, by the age of the protagonists, a young adult novel. Teenagers and Adults are the audience. Jane Dougherty creates a multi-dimensional world layered with suspense, danger and most surprisingly, a social commentary that not only entertains but provokes thought as well.
Gulliver's Travels by Jonathan Swift was and is a social commentary that became a children's book. Perhaps, The Dark Citadel trilogy by Jane Dougherty will be this generation's young adult's book that becomes a social commentary.
It is well written and absorbing. Anyone who reads The Green Woman, which is part one, will be anxious to continue the saga with the rest of the trilogy.
Saturday, October 26, 2013
Novel Title "The Perfect Gift."
Violet loves unusual gifts and unusual parties so when her friends, all except Maggie who has no sense of adventure, buy strange antiques from a spooky antique shop, she is thrilled. Instead of making her own birthday day wish when she blows out the candle, Violet insists that everyone make a wish for themselves based on the gift they brought.
Add spilt wine, a cut finger and lit candles and you have the perfect combination for everyone to disappear. Everyone except Maggie. She bought a bath set from a normal store. She is left alone. She finds the Antique store and the weird looking owner who gives her a compass and a leather pouch.
"Use these and you will find your friends." the owner tells her. No other instructions. No other pointers.
Maggie, who has no sense of adventure and no idea where to start, has to find her friends who are who-knows-where.